The Create Symbol command creates symbols from 2D and/or 3D objects, including text. Symbols can also be created from other symbols, from plug-in objects, groups, and worksheets. At placement, the symbol can convert automatically into a group or plug-in object. Viewports cannot be made into symbols.
Saves any changes to the current symbol attributes as a new, black symbol definition Creates a new black symbol definition, with multiple objects existing within a symbol container Creates a new black symbol definition. This allows all instances to change by editing the plug-in object inside the symbol, even though the actual symbol instance cannot be edited.Creates a new red symbol definition, to be inserted as a plug-in object. This allows an editable plug-in object to be placed in a drawing with saved parameters. For example, a door plug-in object, when saved with a width of 4’ and inserted as a plug-in object, is inserted with a width of 4’ rather than with the default width. Creates a new blue symbol definition, to be inserted as a group. For example, a worksheet can be saved as a preformatted report by saving it as a blue symbol definition.To create a hybrid symbol, select both the 2D and 3D objects. In Top/Plan view, align the objects first (symbol alignment can be adjusted after creation with the Edit Symbol command). The symbol preview that displays in the Resource Browser is generated in the symbol view at creation or editing.Two loci can be specified as wall break locations. In Top/Plan view, place two loci at opposing locations with the object to convert, and select them all before converting. When the symbol is inserted into the wall, the wall breaks at the loci locations instead of the symbol bounding box.
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Provide a name for the new symbol. Do not use single quotes in symbol names. Single quotes in names are reserved for use in VectorScript. When selected, replaces the current selection with a symbol instance; when deselected, the object is removed from the drawing. In both cases, the new symbol definition is added to the Resource Browser. The insertion point controls how the symbol is inserted. Select Plan Projection Center (2D) or 3D Object Center (3D) to place the symbol by using its geometric center (as determined by its bounding box) as the symbol insertion point.If converting a plug-in object, select Plug-in Origin to set the center of the object as the insertion point.
3. Click Options to select additional symbol insertion options.The Insertion Options dialog box opens. The Other Options available depends on the original object selected.
Select how the symbol will be inserted in a wall. On centerline snaps the symbol’s insertion point to the center line of the wall. On edge snap’s the symbol’s insertion point along either edge of the wall. Converts the symbol into a grouped object when inserted, disassociating it from the original symbol definition. Grouped objects are identified in the Resource Browser with a blue name.Deselect to convert the symbol into a black, unmodifiable symbol; each instance is controlled by the symbol definition. Convert to Plug-in Object Converts the symbol into a plug-in object when inserted, allowing the current parameters to be pre-set when the plug-in object is inserted.Deselect to convert the symbol into a black, unmodifiable symbol; each instance is controlled by the symbol definition. Select the class the symbol will be assigned to upon insertion; select Default to place the symbol in the active class
4. Click OK to exit the Insertion Options dialog box and click OK again to exit the Create Symbol dialog box. If the Next Mouse Click insertion point option was selected, click to specify the desired symbol insertion point.
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